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1. How to make gang warfare the norm and fix so much else.....I think. - in Player Features and Ideas Discussion [original thread]
Anything that removes the lock-shot-pop primary show is awesome in my book. Signed+ This idea is simple, yet could work pretty well. Tbh, I'd say it should only affect ships of the same size, and the effect should diminish over time to prevent ab...
- by Captain Vampire - at 2009.12.19 22:38:00
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2. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Vampire on 09/12/2009 12:14:53 What I'd like to see is a shield/armour linking capital and a new module. The ship should be able to target lots of targets(like 16+), have very fast lock speed and be unaffected by E-war and a...
- by Captain Vampire - at 2009.12.09 12:08:00
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3. Combat scaling in Eve- how to improve it? - in Player Features and Ideas Discussion [original thread]
Agreed. I used to solo with great success a couple of years back, these days, you'd need at least two accounts, preferably 3, controlled by two players to actually do stuff. First and foremost, there is no real solo FOTM anymore(remember "nano d...
- by Captain Vampire - at 2009.11.05 17:25:00
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4. Let there be fire! Flak and small turrets for the masses!! - in Player Features and Ideas Discussion [original thread]
Originally by: AdiJager yeah, the flak cannons is one of the thing i really miss from another space games (Fs2!), but i thing there no place for them in eve - aoe guns will be to much overpowered againts smaller targets. AoE against sm...
- by Captain Vampire - at 2009.10.12 11:18:00
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5. Let there be fire! Flak and small turrets for the masses!! - in Player Features and Ideas Discussion [original thread]
Part 2, the game mechanic changes This is the really interesting part of flak batteries. The flak batteries should have focus fire scrips. Unscripted batteries should be idetical to current generation smart bombs, just a big point blank AoE. Ho...
- by Captain Vampire - at 2009.10.12 10:56:00
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6. Let there be fire! Flak and small turrets for the masses!! - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Vampire on 12/10/2009 10:56:15 Background: There has been a lot of discussion around fitting mixed weaponry on the SHC board, but all in all, fitting small guns on a battleship is ******ed with the current game mechanics....
- by Captain Vampire - at 2009.10.12 10:50:00
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7. Rewarding small gang pvp vs blobbing - in Player Features and Ideas Discussion [original thread]
+2 Signed. I used to make 100s of millions a week PvPing. Heck, kickstarted my reselling buisness. PvP is no longer for making ISK, but taking ISK away from your foe.
- by Captain Vampire - at 2009.09.30 16:42:00
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8. Scan-Timer Frustration. - in Player Features and Ideas Discussion [original thread]
Change it to max 10 scans every 20 seconds, and i'll be happy. It removes spam scanning, and still allow fast ceptors to accually do stuff besides scaring the local resident. Srlsly this change was way too lazy, no thinking involved.
- by Captain Vampire - at 2009.09.15 11:25:00
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9. Subsystems impossible to replace in space at SMAs. - in Player Features and Ideas Discussion [original thread]
Originally by: Sniper Wolf18 Explain how it is possible to pull your ship apart with a crew inside it in the vacuum of space? There is no crew, just a pod. It's more like taking a lego block off your ship and replace it with another, N...
- by Captain Vampire - at 2009.05.09 20:06:00
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10. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1) The intel suite: Right now, local is all you need for your instant intel update. Trail alts can easily be used as spies to keep track of fleet/gang movement in key systems. This system completely removes the "benefit of surprise" in 0.0 and to...
- by Captain Vampire - at 2009.04.18 11:08:00
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